Diversion 4+

One finger = so much fun‪!‬

Ezone.com

Designed for iPad

    • 4.7 • 1.1K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Get ready for the most fun you can have with one finger!

Like platform games? Like running games? Well, you're gonna luv Diversion: 255 levels, 8 Worlds, 700+ characters - one touch!

- Millions of players world-wide!!
- 260+ Levels of platform running action
- 8 Unique Worlds
- 700+ fully-animated playable characters to unlock and collect
- Boss battles!
- 3rd person camera: see all the action
- Different every time you play!

HOVER WORLD LEVELS: Cruise around on your hover board collecting gems, or jump off and run around in this free roaming world.

Be amazed at what you can do : run, jump, climb, hang, swim, zip, slide, and even fly! As you progress through levels you'll unlock more challenging gameplay and hazards, including: spikes, chasms, zip-lines, slides, ledges, holes, buttons, spiderbots, bouncer bombs, water, laser walls, meteors, security drones, aliens, mutant sharks, chompers, stompers, lava, steam vents, blast vents, reversers, stoppers, portals, spike rollers, and more! 205 challenging levels will require timing and puzzle solving skills to complete and unlock the hundreds of playable characters including: Ninja, Alien, Rocket, Karate, Robo, 60s, Zombie, Burglar, Tiger, Egyptian and even the Freaky Chicken and Future Banana!

Will this be your next Diversion?

What’s New

Version 2.1.2

- World 7 complete: 10 new levels
- New characters and updates: Gorilla, Sling, Cows, Ogres, Rabbits, Tribal, Lion, Mummy, Pug and SHARKS Suit
- New bonus levels
- Music updates
- Level fixes

Ratings and Reviews

4.7 out of 5
1.1K Ratings

1.1K Ratings

XitlaZ ,

Please update

Add more levels for world 7

Level 11, slicers, they land on activated slides. When it slices you, it will fall and the slide will fall too.

Level 12, blue bouncer bombs will release shield

Level 13, yellow catawalks are stoppers in catawalks

Level 14, lamp zappers, they fall when it zaps you

Level 15, red dodgeballs, they are like bouncer bombs. They come out of cannons facing to the sky.

Level 16, sideways saker puncher, time for another change in pace, oh and another snail boss. They are like sidewalls, the left is a sidewall, and the right side is a mud area.

Level 17, big red balls, don’t miss or you fall in deep water. If you drown in deep water, you fail

Level 18, red ball that hangs on zip lines is a handle. It has moving stopers at the front of the opstical, when you jump high on the stopper you hang on it and when you jump low, you fall in spikes.

Level 19,weeeeeeeee, sliding down Thur water falls is fun. They can be found in water opsticals.

Level 20, the snail bosses are back, now they zap.

Think of 10 more levels, like the mega snail boss.

Kotettin Wnau ,

The new levels are atrociously bad.

The long-awaited expansion to World 7, which was implemented this Christmas, consists of possibly the worst ten levels in Diversion history. All of them, from 7-11 to 7-20, are built around one single mechanic: the toadstool. No other new features are added. The only good things about the toadstool are the textures, models, animations, and sound effects. The actual function is essentially any power up introduced in World 1 but in the form of a mushroom. A toadstool may inflate and deflate, which makes many levels entirely rhythm based. This is a huge problem. It means if you grab a ledge as you fall, instead of landing immediately, you may have to restart the entire level because you’re out of phase! The level design ranges from boring to infuriating. If Diversion is supposed to spark joy, 7-11 to 7-20 is a sea of cold acid — all burn, no fire. I am a huge fan of mushrooms and I have never been more tired of seeing them than after playing these god-awful levels. You can do better than this, EZone. I know you can.

Tom "slowbro" ,

This game is proof that a "one-button" platformer can have quite a bit to it. :)

All you get to do (outside certain bonus stages) is tap to jump, but this game's many stages still manage to be interesting and have a lot to them. :) Add to that good graphics and presentation, and this is an appealing game.

I did notice a bug. The store screen says that making an IAP removes the ads. I purchased $5 worth of gems to support the developer, and the next time I started up the game there was no banner ad on the title screen, but I went into a level and a video ad came up. After that the title screen did have a banner ad.

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